While investigating their Uncle John's attic, Wesley, Kurt, and Lisa mysteriously find themselves transported to Anthropos, a land of dwarfs, goblins, and jinns. There they are unexpectedly given a mission to save a king and a country. The key to their adventure lies in the remote and ancient tower on the Island of Geburah and the precious objects hidden there. What they discover, however, is more than mere treasures. They find a power that could destroy all of Anthropos. In this fast-paced fantasy novel, you will discover how Anthropos was changed for all time. As with the other books in John White's Archives of Anthropos, The Iron Sceptre, The Sword Bearer, and Gaal the Conqueror, this book will delight young and old alike. Recommended for ages 9 to 12.